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Old Nov 09, 2006, 12:50 AM // 00:50   #81
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/not signed

the purpose of templates is so you can use your other character's skills, I see my characters enough, I don't want to see a lot of me running around anyways

besides this would just ruin the concept of AI heroes...they're there so you can control henchmen, not so you can have you running around with you....
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Old Nov 09, 2006, 01:03 AM // 01:03   #82
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/signed

Was thinking exactly the same. I don't like the heroes much. The ones I've uncovered, just don't appeal to me. I'd love to control a whole team of my "River Clan".

What's this nonsense about powerlevelling? Oh yes, because it's such a challenge to grind through the game a second/third/fouth time with a different class. What rot! Why shouldn't the second character be easier? Hell, I'd been thinking it would be great if characters could have linked progress (mission completed by one=completed by all), but I guess that would detract from those who are willing to play 12hrs a day/7 days a week/360 days a year...
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Old Nov 09, 2006, 01:33 AM // 01:33   #83
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I have mix opinion about this. It could be done, and would be nice to be done, but seem like it would require few change to many aspect of the game, which might produce uncertain results.

I understand the good of this. But there are two questions/concerns, in that does that mean your other-stand-in character will gain the XP? And what about the gold sharing? But I do agree that the 2nd or 3rd run should be easier, and with a high level pre-train character would help greatly.

But another thing to point out, is that it might create a bigger advantage between the "old" players, who already got line up of lv20 character, and the newly join players. Unless it is as suggested, only the character of that campaign can be use.

My vote would be /sign, but only with furter test and additional modifications and/or restrictions.
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Old Nov 09, 2006, 04:40 AM // 04:40   #84
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well, current heroes have access to all skills you've unlocked on the account, so they already have the advantage over new characters in that they get free elite skills. So Heroes are pretty nifty and helpful already.
Powerleveling shouldn't be anyone's concern, cause guildies and others are always availabel to help you with that anyways.
What would be the ultimate cool about being able to have your own characters as heroes would be that you could take family pictures. =) Have your character's posing over glint's dead body for a screen shot. How spiffy would that be?!
So, i'm all for having Char's as heroes, though I would also be happy to have their addition limited to characters who have either reached Lvl 20 or finished thier campaign.
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Old Nov 09, 2006, 11:12 AM // 11:12   #85
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Hmm I'm not sure about being able to use my other characters as Heros. But it would be cool to completely create a Hero character. Choosing the profession, name face, hair, height, and everything else. Would be cool if Nightfall later let us do that a couple times.
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Old Nov 09, 2006, 03:42 PM // 15:42   #86
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As long as the player-hero gets no gold, no XP, and no unlocks, this is a great idea.
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Old Nov 09, 2006, 04:56 PM // 16:56   #87
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/notsigned

I agree with the powerleveling issue.

You could have a low lvl character at the start of Elona, using a highly lvld and experienced hero (from your other characters) to help them.

Thats why you get heroes of the same lvl as yourself at the start.

Perhaps give access to your characters after you reach lvl20, or a certain questin the game.

But to access a tyrian character you own, you need to travel to Tyria to get them.

To access a cantha character you own, you need to go to Cantha to get them.

Elonian characters you just need to stay there, but still do a quest.

Like a quest to find them somewhere and help them in a fight and then they agree to join you in your quest.
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Old Nov 17, 2006, 08:54 PM // 20:54   #88
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The word is 'requirement'.

There could be prerequisites for 'hero characters':
- Make finishing the Nightfall campaing, be ascended or something like that a prerequisite to that character being able to be used as an Hero.
- They must be the same or lower level than the playing character.
- They won't gain exp, they just are there with they primary proffesion to help.
- They can only use their know skill and no PvE only or signets of capture, while Heroes can use ALL your unlocked skills.
- Limit the number of them you can set, with a checkbox near portraits in the character selection skill o something like that, so you can only set 3 of them as heroes and preventing all of themappearing in the list.
- PvP characters can be uses as heroes only be used as heroes by other PvP charaters, and the same for PvE...

In other words, you'll be only using your items and showing your skins and armor of yuor different characters at the same time.

Something like that
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Old Nov 17, 2006, 09:24 PM // 21:24   #89
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I like this idea and it makes my suggestion for the ablility to "jump" into your heros even more attractive.

Here is the thread I started on that.

Enhanced Hero Control. (Ability to jump into your Heroes)
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Old Nov 17, 2006, 09:32 PM // 21:32   #90
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/signed

As for the power lvl issue: having elites on heroes means you can pretty much power lvl now and frankly with the lvl 20 cap and Factions availablility what possible difference does a few hours to max lvl make?

Last edited by Pkest; Nov 17, 2006 at 09:36 PM // 21:36..
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Old Nov 18, 2006, 04:08 AM // 04:08   #91
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Powerlevel does not exist here.

This is not an up to lvl99 game.

You can get a lvl20 charecter in a few hours just by doing all Shin Jea quests, or a couple of days days by Istan Quests or a couple of weeks by Tyrian quests.

Level is not really important here. Skills are.
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Old Nov 18, 2006, 04:21 AM // 04:21   #92
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/signed

HOWEVER, you should only be able to unlock them after you've gotten your char to level 20. I don't see a problem with them having all the skills that your account has unlocked because they'll be acting just like heroes do.
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Old Nov 27, 2006, 05:37 PM // 17:37   #93
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Great idea, and I have an idea to deal with exploitation:

Nerf any character that is above your level to the corresponding level that you have. So you get no penalty for playing with lower level chars, and no bonus for playing with higher level chars.

As long as the only real bonus for playing your own chars is the ability to customize (and perhaps level them up too), then this is great !!!

Comments?
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Old Nov 27, 2006, 06:48 PM // 18:48   #94
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I think it would be better if the heros gained skillpoints aftre lvl 20 and you could redeem hero skillpoints instead.
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Old Nov 27, 2006, 09:56 PM // 21:56   #95
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/signed IF:

1) Upon finishing the game you unlock the ability to bring any of your characters from that campaign as a Hero. >>OR<< When you hit level 20 you can bring any created char on your account.
2) Only the primary character you are controlling gets drops. To stop title farming your alts you bring will not get : XP, skill points, map exploration, Sunspear/LB points, mission/bonus completion. Your alt chars will take their share of loot and throw it into the Void like Heros and Henches.

So for all intents and purposes it is just reskinning a Hero to look like someone else on your account and have that name up instead.
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Old Nov 27, 2006, 11:54 PM // 23:54   #96
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Quote:
So for all intents and purposes it is just reskinning a Hero to look like someone else on your account and have that name up instead.
Properly put for this topic.
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Old Nov 28, 2006, 04:04 AM // 04:04   #97
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/signed

I agree with KiyaKoreena,

If the major threat of having your alternate characters act as heroes is powerlevelling, then unlocking them (and not having them gain experience) once you've finished a campaign and/or have achieved level 20 seems like a pretty solid solution.

Getting all my characters together in one party would be a pretty sweet deal.
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Old Nov 28, 2006, 03:02 PM // 15:02   #98
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Default Powerlevelling?

We don't need to be afraid of powerlevelling. This is not WoW or Diablo 2. In my mind, this game started after I reached level 20, where the Jade Sea and the Echovald forests opened up. The bulk of the fun is the end-game.

Besides, you can always role-play if you want, even if the option to powerlevel is there. Plus powerlevelling will be there only for those who have levelled their first character high enough to call it powerlevelling.
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Old Nov 28, 2006, 05:01 PM // 17:01   #99
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/signed

It's a generally good idea, and if people are afraid of powerlevelling etc, then I'm also good for these chars to work like henchies / heroes (i.e. no drops etc).

I'd also be happy if they did get quest rewards and access to new areas, and experience. No drops & gold though.

I think the requirement of finishing the game is too rough. Instead, I'd go for the much more relaxed requirement that the character is at the same level as you are or lower.
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Old Dec 02, 2006, 09:13 PM // 21:13   #100
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/notsigned
Even with the restriction of having to beat a campaign as a requirement for using a character as a hero and for a character to be used as a hero, I still think this feature would cause several imbalances. One of Nightfall's main attractions is being able to use heroes; making all of your other characters available for use in your party after they beat a campaign would make buying Nightfall less appealing, especially to older players who have beaten Prophecies and Factions with several characters. Additionally, adding the alternate-character-as-hero feature would give an advantage to already seasoned characters who have an army of PvE characters available to them, as actionjack said above.

Last edited by yayrichie; Dec 02, 2006 at 09:15 PM // 21:15..
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